![]() Advanced shading will be reduced to basic shading and all advanced material settings like metalness or roughness will be ignored. It is said that this support is to be improved in the future, but this depends on when Minecraft adds support for this as we use their model loader. Only basic transparency is supported for the time of writing. Or some value in-between if you want the light to have a partial effect only. ![]() If your model is not properly affected by lightning, edit your model's MTL file before importing. No S references are allowed in the obj file. ![]() Complex spheres, for example, will not load.
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