But then what if Astaroth knows that you're expecting the vertical, and goes for a horizontal instead? It all gets deliciously tense very, very quickly. If you know that Astaroth gets such a huge opportunity out of vertical attack, you'll be looking to beat it with your kick. Hulking brute Astaroth, for example, can instantly hurl his opponent out of the arena if he guesses right, and so simple mind games start popping up. At first it might seem a little cheap - you are, after all, placing all your hopes on pushing the right button - but you slowly start to realise that each character has their own reversal edge quirks. Release it at just the right time, and you'll enter a cinematic clash that works on a rock-scissors-paper system in the form of vertical-horizontal-kick. It's a single-button technique that all characters have access to, and as you charge it up by holding the button down, you'll automatically parry incoming attacks. In that sense, it's more approachable than, say, Tekken 7, or even Dragon Ball FighterZ at higher levels.Īn entirely new mechanic, reversal edge, feeds into this accessibility. Although we're sure more advanced players will work out some devastating combos mere hours after the game launches, SoulCalibur VI is less about stringing blows together, and more about spacing, timing, and defending yourself appropriately. What's more, attack inputs are rarely complex, most requiring just a direction plus a button or two. With quick 3D movements that are easy to execute, feeling your way through a duel soon becomes second nature. The series has always been easy to learn, and that's no different with SoulCalibur VI. Fights are frantic and flashy affairs, and are immediately reminiscent of SoulCalibur II, especially in terms of speed. With SoulCalibur VI, it feels like the development team has taken a step back before trying its best to rediscover what made the earlier SoulCalibur games so enjoyable. It may have Roman numerals at the end of its name, but make no mistake: this is something of a reboot. But like the mighty warriors of the sixteenth century, the property's burning soul can't be extinguished so easily, and now almost seven years after the last mainline entry, we have SoulCalibur VI, and in short, it's a refreshing return to form. The series had certainly lost its edge, and understandably, Bandai Namco clearly wasn't prepared to give it another shot. ![]() SoulCalibur III, IV, and V weren't necessarily bad games, but they each had their own noticeable flaws, and none of them were quite able to recapture the, er, soul of the series' peak.įor a time it seemed as though SoulCalibur may have been done. SoulCalibur's had a rocky old road since the glory days of SoulCalibur II, a title still considered by many to be one of the best 3D fighting games ever made. Republished on the 25th October, 2018: Now that we've spent time with the game's online modes, we've republished this review with our thoughts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |