The story looks pretty generic with a bad guy trying to control the world, or resources or something. This needs attention by AI boffins immediately.Ĭustomisation may be the main selling point, but there is a point to the game and there is a story campaign which involves taking on a group called The Collective. I had the pleasure of watching harvesters wander through attacking enemy units and get completely confused about where to go when resources run out. What puzzles me is why after more than 20 years harvester AI is still utter crap. Remember the good old days of taking out the other player’s harvesters in C&C? That will be a tactic once again and they have no defences. Resource collection is once again handled by trusty harvesters. Once the game launches it’s the good old build a refinery, power plant, barracks, light vehicle factory, comm center, heavy factory, air factory, and finally superweapon sequence. Once created, the new units can be named and added to a profile for selection prior to entering a game. How this will affect matchmaking and balance is still unknown.Ĭreating a variation on a unit is simple enough, select the type of unit, the armour, and then the weaponry that will be slapped on top. The more you play the more research points are earned which means juicier weapons. There are currently four tiers but that could change based on the Early Access feedback. Units are built using the Faction Creator from the main menu and what can be equipped depends on what upgrades you have applied to the tech trees. The catch is that a player can take a maximum of four units per class into a game so deciding what to create and eventually use could make or break a game. The units are split into infantry, light vehicles, heavy vehicles, and aircraft. Players will be able to customise units prior to entering a game. The main “feature” of Forged Battalion is the unit customisation. Some RTS players may be thinking this is the same old stuff we see time and time again from Petroglyph. It was all so familiar that I didn’t even attempt the training. As soon as I fired up Forged Battalion I knew exactly what to do, what to build, and what the likely build order would be to unlock structures and units. RTS fans who have played games from the C&C series have an advantage with most Petroglyph games because the hotkeys and controls are always the same. This time it’s the game’s units and how players utilise the unit crafting/upgrade system that could help turn the tide of battle. Once again Petroglyph goes back to the typical base building RTS formula but Forged Battalion comes with a slight twist. Their C&C heritage is what brings gamers back to their games, but more often than not, RTS fans have been left slightly disappointed. There’s no doubt there’s a C&C influence, there always is when it comes toPetroglyph and it’s not surprising as the company was founded on the back of the brilliant Westwood Studios (RIP and damn you EA for what you did to C&C). Petroglyph are now working on their next game Forged Battalion after a few failed attempts with games such as Victory and the free to play Battle Battalions. Most recently Petroglyph has been releasing their 8-Bit series which was a less attractive looking C&C but fun nevertheless. Grey Goo was a slight exception and was a pretty decent RTS but it never really caught on for any length of time. Petroglyph are the RTS guys, in fact, they have a habit of churning out the same formula over and over again with a slightly different take.
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